
This will prompt a battle against two Judges and some henchmen. Rest up and head through the door straight in the center. Hit the switch and continue on to get to the far east room. You’ll find an Ancient Sword and the Assassin’s Dagger over here, brilliant weapons for your immediate use likely. In this room, go to the west and you can go further west than the map suggests. Just continue through to the top, where you should activate the switch and then continue on. You’ll find Gil and Blue Fangs around here. Take the one that has two exits (the one directly east that leads north). Now go south and you’ll be in the south-most room with an opportunity to go into the room northeast of this one, or the one to the far east. Regardless, make your way south for some Gil and then far east for The Gambit Ally : Status = HP Critical. It’s not the end if you hit one of them but you will have enemies directed towards you for a while. You’ll get taught about the lasers protecting certain passages. After the save room, you’ll be in a much larger room. Vossler is of high level, he’ll be a big help. Your party is locked up but catches a break as an imperial soldier is caught off guard. The judge wants the stone Vaan stole and he gets it. Once you go here, you’ll go inside and see a bunch of scenes. Time to go to the Marquis house in the north.

Last, he gives you the Great Serpentskin. When he is done, you get 600 Gil, The Rose Corsage, and the Balaclava. Because of this it might be wise to save some MP for later (or save one of the four characters for later) for one last push. He moves much faster and attacks consecutivelty often not to mention uses Tail Slash which will kill a character fast. I ran into the problem of running out of MP too early, as in right before Nidhogg was about to die. Get everyone to have Gambits that use Fire magic on him, that’s what he’s weak against. He is in the third room at the Lhusu Mines, so you’ll probably want to clear that room out before going after Nidhogg. Now Nidhogg is very tough, was for me at level 13 at least. Talk to Aekom in the northeast part to initiate the hunt. Before you do this though, you’ll gain control and can do some things. Once it gets to 100%, you’ll be brought in front of a group that wants you to see Omdore. Finding larger groups helps as does the guides, they’re the biggest boosts. Not sure if you can kill them but they certainly were on pace to kill me fast, so just run back to Bhujerba.īack in town, go through the scenes and you’ll have to raise the rate to 100% to get Basch’s identity through to the citizens. The bangaa hunters were following you (remember them from Rabanastre, the green one especially). Just a little longer and Lamont will find the Nethicite that he needed to see. In this next room you can take the right path and go through to continue north.

Keep in mind though that there are traps in the middle of areas that you are walking in, so be cautious about where you are walking (hug the walls). Still though, you’ll want to build up so head through the center.

The center is filled with enemies but it is pretty empty on the outsides. Now you’ll be on the exterior area, and this is a bit more difficult. Then, go north a little, west a little, and then southwest for the exit. You’re going to want to take the first path going south all the way down for a Quiver of Onion Arrows.

You’ll want to buy some equipment around here and then go to the mine. Lamont will join you as a guest (he wants to go in the same mine you want to go in).
